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Leveling to 9999 and Rebirth — What Is Confirmed

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Create a Robot Fighter’s progression has two layers: the level of the robot you are building, and the Rebirth loop that resets progress for a permanent income boost. The first is documented, the second is described in one sentence and nothing else, so this page separates what is confirmed from what is still guesswork.

The training loop

Levels come from the punching bag on your plot. Send the robot to train and it punches for experience; the official description sets the ceiling at Level 9999. Training is passive — you can leave the robot there while you handle parts and cash — which makes it the natural thing to do between fights.

Three levers affect training:

  • Level shown on the robot — the number the ring difficulty grows against
  • 2x Faster Training gamepass (200 Robux) — doubles bag speed for every robot you own
  • Available cash — not a training modifier, but it gates whether you can afford the parts that make a higher level worth having

In verified footage the player repeatedly trained “to the max” with a single interaction, so there is a bulk-training control in the current build. Its exact cost curve is not documented.

Observed benchmarks

Single-session observations from verified gameplay, useful as orientation only:

Robot level Furthest round reached
1 5
100 cleared the early 12-bot waves
300 44
500 67 (session record)

Round payouts rise with depth (official description), so those last rounds are where the money is. Treat the numbers as one player’s run, not as caps or requirements — the game balances between patches.

Part swaps and levels

Swapping parts changes the level display. In the same recording a robot at level 327 read as 188 after new legs, then 230 after a new head. The mechanism is undocumented; the safe reading is that the displayed level is derived from the current build, and that a big upgrade can look like a downgrade on the number alone.

Practical rule: after fitting a new part, retrain before the next hard fight rather than assuming your previous depth still holds. The charging bed guide covers the rest of the swap routine, including the wiring step.

Rebirth

The official description says, in full: “Rebirth for more cash – and your plot gets an epic new look every time!”

That is all that is public. It confirms two effects:

  1. A permanent cash multiplier that stacks with each Rebirth
  2. A new plot look on every Rebirth

It does not state what resets. Robots, parts, stored parts, Luck levels and leaderboard positions are all plausible reset targets and none is confirmed. Because of that, this wiki does not publish a “rebirth now” threshold. If you are close to a milestone you care about, finish it before rebirthing; if you only care about income, the official wording implies more Rebirths are strictly better for earnings.

Leaderboards

Four leaderboards are listed in the official description:

  • most rounds
  • most Rebirths
  • most money
  • most playtime

Because Rebirths have their own board, Rebirth counts are meant to be a visible stat rather than an invisible multiplier — a small signal that repeated Rebirths are expected play, not an endgame-only reset.

FAQ

What is the level cap in Create a Robot Fighter?

Level 9999, per the official game description.

What level do I need for round 60?

Verified footage reached round 64 at level 500, and round 44 at level 300. Those are single-session observations, not requirements.

Does Rebirth wipe my robots?

The official description only says Rebirth resets progress for more cash and changes your plot's look. What exactly resets is not documented.

Does swapping parts lower my level?

The level display dropped after large part swaps in verified footage. The underlying rule is undocumented; retrain after a major swap.

Sources

Create a Robot Fighter is updated frequently and has no public patch notes. Values marked single-source come from one verified gameplay recording; verify key numbers in-game before relying on them.